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Dune/Stawwars Project - WIP ( houdini/solaris /substance/nuke)

in this project i want to use a film shot to use as a reference, to create something new but following the reference in Houdini , with solaris USD/workflow
First, I work in Nuke with the footage to track the 3D camera and extract the point cloud for use in Houdini to set the correct scale and distances.
Then I spent a few days creating a workflow to mix two worlds, height field maps + vdb modeling to work together, on the same mesh and trying to develop a way of working to use more Udims/texture res by camera path.
I tried to optimize the scene as much as possible.
I use autouv/triplannar/rizom to make uvs and substance designer + material painter.
it's a WIP, with some tests.
In the near future I want to make a desert biome with some procedural scatter systems, to create a sci-fi city and towers with rocks, desert vegetation.
My goal is to create these systems in the most procedural way .
For example, in slope areas---rock scattering, if you scatter a big rock, close to it, small ones will automatically scatter around. and in the shade of big rocks maybe a little vegetation can grow.
This is a wip, it will be updated.
Get in touch!!

lighting test

another test, with reference film shot in BG

another test with procedural texturig

test with different BG

test of anim / udims / cam

a wip with bg test

a wip with bg test

lighting test

lighting test

nuke point cloud to houdini match scale

nuke point cloud to houdini match scale

reference shot of dune film

reference shot of dune film

testing Tiefighter shading/texturing

testing Tiefighter shading/texturing

testing Tiefighter shading/texturing 2

testing Tiefighter shading/texturing 2

lighting test

lighting test