In this project i will try to make a big enviroment in Houdini / solaris with a full usd workflow.
The idea is to manage a full enviroment set , procedural shading and procedural scattering systems.
with some shots cameras inside de environment.
using Lod and cam culling techniques adapted to solaris workflow to let use "render as simple process" solaris render option to optimize render time.
building scatter system is procedural and modify the terrain to avoid clipping areas.
its a wip and test project with a lot of improvements in near future
shading test
shading procedural scatter test
terrain is deformed by the scatter system to put buildings on the ground avoid clipping areas
shading scatter test2
shading procedural scatter test
terrain is deformed by the scatter system to put buildings on the ground avoid clipping areas
atmosphere test